Lost Triangle

Rendering Animation without Watermark

In Maya 2016 Autodesk decided to remove Mental Ray from the default package of Maya, they replaced it with Arnold.
Due to the change of Licence it is not possible anymore to use Network Nodes of Arnold. Thus “Batch Rendering” adds an Arnold Watermark to the image.

However Maya provides you with another method of Rendering an Animation

Step 1 – General Rendering Settings

  • Frame/Animation ext: You need to select something with a “#”-Symbol in the Name. The “#” is the placeholder for the Frame Number.
  • Frame Range: This tells Maya which Frames should be rendered.
  • Renderable Camera: This is the View that is going to be Rendered
  • The Image Size: This is a setting you should have set earlier when defining your camera, however simply double check if this is set to the correct output.

Step 2: Render Sequence

Instead of using the Arnold Render View, you must use the default Maya Render view.

With Render > Render Sequence, the Animation will be rendered with Arnold. The Output will be stored in your project Settings location for “/images”

Note: If you open directly the Maya Renderview, you first have to select the correct camera again. (Render > Render > {Render_Cam})

To Repeat the Render press the Button “Render Sequence”