We will be taking a look at how you can light your scene using the “infinite white background” look. This look is commonly used to present technical stuff or single objects. In my example, I am going to use a model of a dragon statue. First, we will be taking a look at how to achieve the effect using only Final Gathering and after that, we will take a look at using ambient occlusion as a light source.
Create a Poly Plane with a white lambert and import your object.
For the Final Gather technique, we will not use any lights. The default light would only cause unwanted side effects. To disable the “default light”, open the Render Settings in the “Common” tab open the panel “Render Options” and remove the check at “Enable Default light”.
Ambient Occlusion Light Source
Step 3 (optional)
To increase the render quality you can adjust the attributes ”Samples” and ”Max Distance“.