Rendering

A collection of 9 posts

Arnold: Black Light source when using an high Exposure Value cover image
Rendering,  Maya

Arnold: Black Light source when using an high Exposure Value

While creating the lights for the generator room I ran into a very odd issue. The light source of my mesh Light suddenly started to render…

Notes: Arvid Schneider - MtoA 111: Anisotropy Cap's Shield cover image
Rendering,  Maya

Notes: Arvid Schneider - MtoA 111: Anisotropy Cap's Shield

Arvid Schneider is an awesome guy that creates extremely high quality tutorials. Check out his website and  Youtube Channel. He made a great…

Maya 2016: Wireframe Rendering using Mental Ray cover image
Rendering,  Maya

Maya 2016: Wireframe Rendering using Mental Ray

If you want to show off your awesome modeling skills, there is no better way then to show off the models wireframe. You could do a quick…

Lighting with IES Light Profiles cover image
Rendering,  Maya

Lighting with IES Light Profiles

The IES (Illumination Engineering Society) standard format file stores information about the distribution of light from a real light source…

Teapot for Shader Testing cover image
Rendering

Teapot for Shader Testing

The ultimate solution for testing shaders, it has hard edges, it has curvature, it is the one and the only teapot you will need for all your…

Mental Ray: Infinite White Background Lighting cover image
Rendering,  Maya

Mental Ray: Infinite White Background Lighting

We will be taking a look at how you can light your scene using the “infinite white background” look. This look is commonly used to present…

Mental Ray: Create a Retro Neon Sign cover image
Rendering,  Maya

Mental Ray: Create a Retro Neon Sign

Today we will be creating a cool looking neon sign. Neon signs were extremely popular in the US from 1920-1960. These days you will still…

Quick Tip: Remove Specular Highlight from mia_material_x cover image
Maya,  Rendering

Quick Tip: Remove Specular Highlight from mia_material_x

The mia_material_x has an artificial specular highlight, seemingly reflecting the light source, even though no light source is “visible…

Using sIBL-sets for Maya cover image
Rendering,  Maya

Using sIBL-sets for Maya

Image Based Lighting (IBL) allows you to use High-Dynamic-Range (HDR) images as. To efficiently use sIBL images you would need to set up an…